

Be sure to stop in at the house in the southeastern corner of town before you head out. With all of the town’s treasures in tow, you are free to leave. Keep those in mind for later as you raid the stash for a total of 3,000 gil (and roll your eyes at the empty chest against the eastern wall).

The door at the end of this hall leads to a storage room that has four treasure chests and two grandfather clocks within. Check the cells for a Hyper Wrist and Hermes Sandals. When the path forks, continue south, toward the bottom of the screen: this will bring you to an appropriately dubious jail.

Descend both sets of stairs and follow the linear path. Check behind the bookcase on the west side of the room to reach a hidden corridor. Go back inside and speak to the NPCs around the house: the woman in an upstairs bedroom complains about a mysterious draft. Follow the narrow path behind the house to find a hidden room examine the clock to nab an Elixir. Go inside and leave through the door on the right side to find a Phoenix Down nestled in a barrel directly outside. The large mansion on the northside of town is an area of interest and houses a few static treasures that can be picked up now without consequence. Just like in the cave leading into town, many of the treasures that are scattered in the barrels and crates will change depending on when you pick them up: It’s clear that the pair wishes to be left alone, so move on.

Follow him into the Pub, and try to initiate a conversation, which will trigger a short scene in which our heroes are introduced to Shadow, an extremely dangerous mercenary whose only companion is his allegedly-people-eating doberman, Interceptor. Upon entering town, you might spot an ominous figure walking just ahead of the group. The peaceful town of South Figaro is rather large, and filled with all sorts of nooks and crannies to explore.
